User controlled creation of Progressive Meshes - Download

Here you always find the latest version of my Progressive Mesh plugin for Maya. It's released under the The GNU Lesser General Public License.
This is work in progress, so check for updates often.

Please send feedback!

The goal of this plugin is to make the creation of Progressive Meshes as easy and effective as possible. Please send any feedback, comments, notes, etc. on the usability and quality of the plugin. E.g. it would be great if you would send me examples of what you created using the plugin!
I am well aware that the functionality is not yet complete, but I still think that it's already useful.
So please try it out and tell me what you think about it.

Download: User controlled creation of Progressive Meshes plugin for Maya 7.0/6.x/5.0/4.x - V0.6.7, September 17, 2005
Includes:
  • Support for Maya 7.0, 6.5, 6.0, 5.0, 4.5 and 4.0
  • Full source code (To build the source code, you'll also need Michael Garland's QSlim source code and the boost libraries.)
  • Now also supports simplification using mesh attributes (texture coordinates, etc.), including attribute discontinuities
  • Debug build of plugin
  • Release build of plugin

    Limitations:
  • Alpha version
  • No exporter
  • Suboptimal performance

    Change History:
    Changes from V0.6.6 to V0.6.7:
  • V0.6.7 is a maintainance release.
  • The plugin was recompiled for Maya 7.0 and Maya 6.5. Now pre-built plugins for Maya 7.0, 6.5, 6.0, 5.0, 4.5 and 4.0 are included.

    Changes from V0.6.5 to V0.6.6:
  • V0.6.6 was recompiled for Maya 6.0 Now pre-built plugins for Maya 6.0, 5.0, 4.5 and 4.0 are included
  • The sourcecode was adapted to compile with Visual Studio .NET (VC 7.1)
  • Minor bugfixes

    Changes from V0.6.4 to V0.6.5:
  • V0.6.5 was recompiled for Maya 5.0 Now pre-built plugins for Maya 5.0, 4.5 and 4.0 are included
  • A "delayed update" feature was added: while painting weights, keep the "y" key pressed to delay the update of the weights.
  • Added precompiled headers for faster compilation

    Changes from V0.6.3 to V0.6.4:
  • V0.6.4 was recompiled for Maya 4.5. Now pre-built plugins for both Maya 4.0 and 4.5 are included
  • V0.6.3 didn't support attribute discontinuites properly. V0.6.4 does.
  • Adjustable constraint weight for boundary edges and attribute discontinuities.
  • Removed a crash bug on models with missing UV coordinates. This happened frequently on imported models.
  • Moved from boost 1.26.0 to 1.29.0

    Changes from V0.6.2 to V0.6.3:
  • V0.6.2 had numerous memory leaks. These have been removed
  • Removed a bug in the createPM.mel script. In earlier versions, progressive meshes for all polymeshes in the whole scene where created. Now progressive meshes are only created for selected meshes.
  • Removed a bug, (again) that caused the simplification to be non deterministic
  • V0.6.2 was missing to source files. Now the source is complete

    Changes from V0.6.1 to V0.6.2:
  • Fixed a bug that caused a huge slowdown of the release build. The plugin is MUCH faster now.
  • Fixed a bug, that caused some holes (missing triangles) in progressive meshes generated from very overtesselated source models.

    Changes from V0.6 to V0.6.1:
  • Triangulation fixed. Now handles all sorts of polygons (concave, convex, with holes, etc.)
  • Fixed a bug, that caused the simplification to be non deterministic.
    This page is maintained by Erik Pojar. If you have any suggestions or questions, contact me: erik@pojar.net
    Last update: 2005-09-17